#pragma once
#include "SceneNode.h"



namespace Boon
{
namespace Rendering
{

	class TextureNode : public SceneNode
	{
	public:
		TextureNode();
		~TextureNode();

		virtual bool Render( Scene* scene );

		virtual bool PreRender( Scene* scene );

		virtual bool PostRender( Scene* scene );
	};


}
}
